Blog, page 58
page 58 of 80Continuing through the writing archive.
Dice 10,000
Rules and house variants for Dice 10,000, the five-dice push-your-luck game also called Zilch and Amish Dice.
Read postDice
A short history of dice, from divining sticks and pyramid dice at Ur to teetotums and medieval dice boards.
Read postDanger Dice
Rules for Danger Dice, a drinking game where six numbered pint glasses get filled and downed based on one die.
Read postCutpurse
Rules for Cutpurse, a two-dice tavern game where the low roller sets the point and players race to eleven.
Read postCubilete
Rules for Cubilete, a traditional Cuban five-dice game scored on five of a kind in kings, queens, jacks, and aces.
Read postCrokinole
Crokinole, the Ontario-born tabletop flicking game: its 1876 history and the basic rules.
Read postCrazy Eights
Rules for Crazy Eights, the classic shedding card game where 8s are wild and let you change the called suit.
Read postChase The Ace
Rules for Chase The Ace, a circle drinking game with two dice where each face passes, drinks, or gives a drink.
Read postCenturians
Rules for Centurions, the Power Hour drinking game: one shot of beer every minute for 100 minutes, no chugging.
Read postCentennial
Rules for Centennial, a three-dice race game where you hit the numbers 1 through 12 and back down again in order.
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